Once we dug deep into the feature set of Office 2011 for Mac, we saw there were several enhancements that made the whole suite better, and some of the niftier tweaks are even Mac-exclusive. Not only has it nearly reached feature parity (and cross compatibility) with the Mac counterparts to Word, Excel, and PowerPoint, but it has finally added Outlook, the e-mail and scheduling client Mac business fans have been clamoring for for years. Though the latest package is still not on par with the Windows version (you get only the four main programs-a big difference when you consider the Windows version has 10), Microsoft made a big leap with this latest version for the Mac in several other ways.
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It requires compromise, but ultimately this is our constructive method.” And their success proves it works. “Mike may have taken the lead on one project, me on another,” says Dimitri, “but the final song will always reflect both of our characters. That means a melody has to be very good before it gets the nod. And Mike admits that they are probably each other’s worst critics. Nevertheless, the brothers regularly give each other feedback. In doing so, the pair don’t spend the whole time together in the studio each has his own creative process. We never ask ourselves, ‘What do I have to do?’ Instead we ask, ‘What can I do?’ and ‘What do I want to do?’ For each track, we then combine both approaches, exchange ideas, supplement the melodies and find what’s best.” There are always points of friction, but if we want to set the pace, we have to be able to give ground sometimes. Mike adds: “This is normal when two creative people work together. One of the most important factors is to voice, and to represent, your own opinion,” says Dimitri. You have to reinvent yourself without losing your identity. “For our songs, for every performance, we always rise to new challenges. If you want the Dimitri Vegas & Like Mike email address for their management team, or booking agency, we have that available for you to view by signing up.Yet the acoustic realization of these inspirations is not about agreeing immediately, the musicians explain in unison. We have Dimitri Vegas & Like Mike manager information, along with their booking agents info as well. Their 2013 release of “Project T” charted highly in Austria, Belgium, Germany, and Switzerland.ĭimitri Vegas & Like Mike contact information is available for you to look at. In 2011, the brothers put out the single “The Way We See the World” with Afrojack and Nervo, and created the song used as the anthem for the festival Tomorrowland in 2012. The brothers’ debut release was entitled “Cocaine / Elvissa 2007”, yet they gained attention for their remix of the song “Work that Body”. The latter afforded them the recognition they needed, as they achieved residency in the clubs Privilege and Space. Born in the 1980s in Belgium, the two left their home country to begin a European tour, and have lived in Mallorca, Greece, and Ibiza. Brothers Dimitri and Michael Thivaios teamed up when they were young teenagers to share their love of music and production, forming the DJ duo Dimitri Vegas & Like Mike in 2007. If you are inspired with God’s message on our website, I challenge you to please share us on Social Media with your family and friends to win them for God’s glory. Teach me Your will that I may walk in Your ways. Come into my heart and take control of my life. I confess my sins and ask for forgiveness. The Lord is good, a refuge in times of trouble. The Lord is good, a strong hold in the day of trouble and he knoweth them that trust in him. You can say this simple prayer to receive Jesus as your Lord and Savior in your life: “Lord Jesus, I am a sinner. OctoSunday Bible Verse of the Day About Goodness of God. You need to come humbly before God and acknowledge that you are a sinner and cannot do anything without Him. He wants you to have a relationship with Him. If you are not yet a Christian, I want you to know that God loves you so much. In this way, you will find peace and strength in your inner being. If you are struggling in your Christian life, do not lose hope as Jesus says: “Come to me all of you who are weary and burdened and I will give you rest.” Remember that God is near, and He is waiting for you day by day to come and have fellowship with Him. I believe that when you read these Bible Verses, it is not a coincidence but a great plan of God for your life. Locate the name in the table of contents and turn to the page associated with the start of the book. The table of contents is at the beginning of the Bible. Use the table of contents in your Bible to locate that book within it. Thank you for visiting our website, which offers Bible Verse for the Day taken from KJV and NIV via BibleGateway to encourage and strengthen your relationship with God. When Bible verses are listed, the first thing you’ll see is the name of a book. Version with Cmar’s 3D nipples and Barbie Boobs included (you can use both simultaneously) Located in the Body category, ears on Accessory/Earrings slot Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck unionįriendly reminder: you can use s3pe to add or remove clothing categories You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seamĬan this be ported to the default body? Yes. I made a very small modification to the hips to make the tush a little more round The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I extracted the neck from afBod圜HNJacketSkirtInspired and joined it to MedBod. Texture stretching and deformation depending on your sims size and animationĬollars, necklaces, chokers and alike might clip with the neckīody can be used by petite and cowtits sims I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Patterns won’t align between the body and neck seam This time I used the neck portion from afTopCHNinspired and created a new set of texturesĪdded a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problemsĬompatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV mapĪlso you can use texture accessories but it will appear below the fabricĮnabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternityįor beginners the textures look awful at full zoom and without the HD ModĮven when I included a normalmap the straps will look “flat” on dark colors Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry!įirst variation has a boob window, second one doesn’t Most patterns won’t align on the neck seamģD collars, necklaces and alike can clip with the neck or rest of the body I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Stretching, deformation and more when combined with sex animations and/or “larger” sims You’re allowed to modify it in any way, shape or form imaginable asking me for permission is not necessaryĮnabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternityĪlthough I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Remember: Practical LSD Manufacture is sold for New recipes which further enable the clandestine Overlooked detail all chemists should be aware of A section on solvent management, a crucial but often Wherein a propionic anhydride mixes with lysergic acid, A never-before-published presentation of "Method X," Patented "one-pot shot" method of LSD synthesis, plus An interpretation of LSD-progenitor Albert Hofmann's Methods of extraction and isolation of the lysergic Harvesting procedures for ergot-infested rye and Natural sources of the lysergic amides, including TMA-2 from the commonly found and easily grown calamus The preparation of lysergic acid diethylamide, or LSD,įrom natural sources! Uncle Fester also offers aīreakthrough in the literature of psychedelic chemistry:Ī simple process for extracting the hallucinogenic drug Provides the most detailed, comprehensive and conciseĭescription ever of several of the methods employed in The underground mastermind of psychedelic cookery hasĬome up with even more ground-breaking techniques for Testimonial by,"The Aussie Clandestine Chemist" by clicking here This book heaps both upon their heads, in liberalĪrticle by clicking here. Public ridicule and demonstrations of their impotence. While holding them up to the only thing they dread: So it is my pleasure to stuff it down their throats That they have bitten off more than they can chew, and Pandering politician masters are exposed for what theyĪre in underground classic. State goon squads and their lowest common denominator, Makes clear the futility of what government officialsĪnd their media lapdogs call "the war on drugs". Training ground for champions for over 20 years, and This tour de force of clandestine ingenuity has been the Manufacture from commonly available essential oils. MDMA (X or Ecstacy) and other psychedelic amphetaminesĪre also covered, with detailed instructions for their The info and detailed explanation of techniques related Still the most comprehensive and reliable source for all I wrote the original edition of this book in 1985 whileĭoing time for making meth. " Now edition 8.5, with shake and bake update! " Avoid killing yourself and those around you with flawed directions taken from the internet! Get the real scoop here, with recipes for MDA, Ecstacy, and New 8.5 edition! "Secrets of Methamphetamine One of the big changes is that SR4 cribbed from Mass Effect 2, so now there are "recruitment missions", which involve rescuing your captured homies by going into their nightmares and helping them conquer them so they can help you fight the aliens. SR4 is the same engine as 3, but now you have superpowers(so after you get them you will never use cars anymore). On the bright side, you now no longer have to run to a crib to get more cash, because you can automatically transfer money to your account with your smartphone. Unlike SR2, Money is now used to buy weapon upgrades(you initial weapons are kind of crap) and Respect is now used to upgrade your gang/the boss(so you have to buy "Duel wielding" before you can do it). Essentially, SR3 went for "throw in more awesome setpieces" for the story missions, and since the saints are already built up in stillwater, you don't spend nearly as much time at the bottom, scraping away with nothing. The first mission involves a bank robbery that ends with a massive shootout(while trying to steal the bank vault with a helicopter), and another early mission involves robbing a national guard armory to steal some guns(and a huge bomb). SR3 is like 2, but with a new city to play around in, new characters, a different combat system, and there's quite a few more crazy missions. Not to mention that SR3 feels a little bit unpolished in places. I like SR3 and SR4, but SR4 feels distinct from the others, mostly due to the whole "You have superpowers in the matrix fighting aliens" now. The sale ends Tuesday, so I hope to get an answer by then. II was running over pedestrians to the song "Karma Chameleon" on the radio, which I found to be absolutely hilarious to me and my sick and twisted mind.īut what does Saints Row 3 and 4 do better than 2? Is the humor, pop culture references, ideas, gameplay different between the games? Is there less customization or strangeness to them? I hear the game has a strange assortment of weapons (The Penetrator and the Dubstep Gun are just two weapons I've heard of), are one or two weapons in a single game or in both? Is it a matter of I need to play all three games in order to understand the story, or is the story irrelevant? I have been hearing the hype surrounding the games, and I won't deny that I'm mildly interested in them both, but I played maybe 2 hours of Saints Row 2 years ago and was not enthused, though my favorite memory of S.R. If I decided to buy both the games, I'd be spending less than $25 for the two with DLC attached to both, which isn't bad, but then I thought, "Why not go for the 'best' one?", so I have decided to come to my favorite gaming community to help me out. Long and short, Playstation Network is having a sale on Deep Silver Published games, and the only ones I am mildly interested in are the Saints Row games, specifically The Third & IV. I am not of Aryan extraction: that is Indo-Iranian as far as I am aware none of my ancestors spoke Hindustani, Persian, Gypsy, or any related dialects. Tolkien drew on his linguistic expertise in composing a biting response: The Germans wrote Tolkien to inquire, among other things, whether he was Aryan. In the late 1930s, a publishing company in Germany sought to create a German translation of The Hobbit. An excerpt from his professional correspondence offers a very different sense of the man’s sympathies. Unsettling as the passage is, we would be wrong to use it to indict Tolkien for anti-Semitism. “Their words are Semitic obviously, constructed to be Semitic.” Similarly, in a letter to his daughter, Tolkien reflected, “I do think of the ‘Dwarves’ like Jews: at once native and alien in their habitations, speaking the languages of the country, but with an accent due to their own private tongue.” This was confirmed by Tolkien himself in a 1971 interview on the BBC: “The dwarves of course are quite obviously, couldn’t you say that in many ways they remind you of the Jews?” he asked. The dwarves of Middle Earth, the central characters of one of the most beloved books of all time, are indeed based on the Jews. In a reflection on Tolkein and the Jews, to which this essay is indebted, Rabbi Jeffrey Saks notes that the dwarves’ “sorrowful song of longing to return to their homeland might have been lifted from a Middle Earth Kinnot Tisha B’Av”-a reference to the lamentations read by Jews when they mourn the destruction of Jerusalem. There is one tribe that offers a perfect real-world parallel to Tolkien’s dwarves there is only one nation that has remained existentially linked to the kingdom its people lost long ago even as it mingled among kings and queens and common folk of other lands throughout history: the Jews. They are linked to a place they lost long ago, dwell in other realms throughout the earth, and yet are so profoundly connected to their own kingdom that it remains vivid to them while for others it is a fading memory. We have, then, a bunch of short, bearded beings exiled from their homeland, who have dreamed forever of returning. The trees like torches blazed with light. The dwarves introduce this tale with a song, an elegy for their long-lost land: They sought to hire this hobbit to help them reclaim what was once theirs. Yet they never stopped dreaming of their kingdom, never stopped mourning their mountain. Having left their homeland, they were forced to speak the languages of those among whom they lived, using their native tongue, “Khuzdul,” only among themselves. The dwarves had to flee, dispersing throughout the kingdoms of “Middle Earth,” strangers in a strange land. One day, they tell Bilbo, a dragon attacked their mountain, stole their treasure, and left their kingdom in flames. There they had achieved renown for their talents with gold and jewels. The dwarves explain to Bilbo that they once lived in a glorious kingdom inside a mighty mountain where the grandfather of their leader Thorin had reigned as king. Tolkien tells of a hobbit named Bilbo Baggins, whose utter indifference to adventure is upended by a visit from 13 hirsute dwarves and a wizard named Gandalf. The novel, which has sold more than 100 million copies since its publication, dramatically expanded the possibilities (and readership) of a genre that would come to be known as fantasy. Tolkien published a bestselling book featuring wizards, elves, dwarves, kings, queens, and a curious creature for which the story is named: The Hobbit.
But back then, VCRs didn't have Parental Controls, so it was open season on little brothers, heh. Hell, when I was 7, my older brother told me "The Shining" was a PG movie, and I sat down to watch it and was scared shitless for about a year, nightmares and everything. Good, clean, scary fun.do you guys remember THAT? =/ So be aware, the jumpscares and terror in FNaF ARE lurking out there on the internet, just waiting for your precious, innocent babies to discover them.mwahahahaaaa!!! Youtube, Reddit, FB, Instagram.you name it, you'll find FNaF there. FNaF is one of the most popular video games ever made-it even holds a Guinness world record for releasing the most sequels in a single year. If you want to be lazy parents and let your kids do whatever, well, then they're gonna find stuff that's popular and creates buzz-and these days, scary stuff creates a lotta buzz. How are you gonna fault a video game because you think it's too scary? It's MEANT to be scary-that's the entire point of, ya know.HORROR. It's simple, really: keeping tabs on your kids' game choices is YOUR responsibility-not the game creators', or Steam's, or Microsoft's. We can't blame game designers for hitting home runs. It's meant to be terrifying and shocking-that's why it's such a hit, because it succeeds beautifully. Neither are Resident Evil games, the Outlast series, Left for Dead, Dead Space, Alien: Isolation, Amnesia, The Evil Within.īut that isn't the game's fault. Is it for little kids, or even for adults who freak out or get anxious easily? Of course not. It taps into true terror of the human condition.fear of being alone in the dark, of being stalked by predators, of being helpless and vulnerable. All that aside, the game is gore-free and easily palatable for audiences of all ages, but like so many things, lies up to the individuals and the threshold of their own personal comfort and fears.įNaF is a brilliant game. That’s completely on the kids for doing their own research. The only way for younger kids to know about the plot is if they’re watching videos of others describing it, in which case, the game has nothing to do with that. Something worth noting is that there are no clear in-game hints pertaining to the actual backstory of the game aside from a single poster that can easily be overlooked due to how rarely it ever pops up- and it will be overlooked by younger audiences because kids just don’t pick up on those sorts of things. That aside, parents are horrified at the backstory of the game. I believe the main issues parents are having pertaining to this game are the facts that their younger kids are incapable of distinguishing fact from fiction, and often suffer more as a result of the scares than an older kid would. The jumpscares are definitely not fit for younger audiences, but then again, even if younger kids were to play the game, so long as they are not easily frightened, it can still be enjoyable to play. The game has simple mechanics, a good atmosphere, and provides just enough tension for kids to enjoy the scares. The game is excellent for children 12 and older, provided they are not easily scared or suffer from epilepsy.
In a collapse slump the concrete collapses completely. The slumped concrete takes various shapes, and according to the profile of slumped concrete, the slump is termed as In order to reduce the influence on slump of the variation in the surface friction, the inside of the mould and its base should be moistened at the beginning of every test, and prior to lifting of the mould the area immediately around the base of the cone should be cleaned from concrete which may have dropped accidentally. (usually measured to the nearest 5 mm (1/4 in).
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